From that, I assume it increases damage by x% per 100% increase in speed/size, and does nothing if you only have 99% increase in speed/size, right?Īnd then there's the Fire Self mod. Other than that, other things I'm confused about is the Increase Damage per Speed mod and Increase Damage per Size mod, which says it "multiplies damage additively by x% for each full speed/size above base value". How many times is a few times, and why is it just strictly better than the Weird projectile? The Weird projectile has an increasing number of teleports the higher rarity it has, but a blue Weird projectile only has 45 damage, half that of a similarly blue HellShard, and needs some modifier to have it not kill itself on the walls. HellShards slide on the wall, and teleports a few times doing 35/70/90/110/130 damage on hit. HellShard's description needs a bit of work IMO.
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